Magic Armor

List of Magic Armor

Aura faint transmutation and abjuration; CL 5th
Slot armor; Price 3750 gp; Weight 25 lbs.
DESCRIPTION
This +1 hide armor is made from the finest hide the clan's hunters brought home. The style is similar to ordinary orcish hide armor, but crafted with more finesse. Symbols of hunting and the natural cycle of life form intricate patterns on the armor, and each suit tells an individual story based on the wearer's heroic deeds.

The wearer of swiftfoot hide armor can walk for 14 hours instead of 8 hours per day before he needs to make Constitution checks to avoid nonlethal damage from a forced march. He also gains a +2 resistance bonus on Fortitude saves made against hot or cold environment and can exist comfortably without food or water for one day. In addition, armor check penalty is reduced by -2.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, bear's endurance, cat's grace, endure elements;  
Cost 1875 gp

The swiftfoots are a clan of orcs living in the Eldeen Reaches. They are hunter-gatherers and mostly avoid civilized regions, setting up camp only in remote wilderness areas. However, sometimes young warriors of the clan work as scouts for hire for a few years, and they are famous for tracking prey and scouting difficult terrain at high speed. House Tharashk has been trying to negotiate contracts with the swiftfoot clan for years, but so far to no avail.

Exceptional swiftfoot warriors who have proven themselves to the clan, upholding its ideals and being thankful for nature's gifts, receive a very special suit of hide armor. Unlike the normal hide armor worn by most of the swiftfoot warriors, this hide armor is magical and provides useful benefits for any hunter in the wilderness. Receiving such a suit of armor is seen as as the clan's ultimate form of respect towards a warrior, and swiftfoot armor is never to be sold or passed down to another person.

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